torsdag 14 juli 2011

initial render

Here's an initial render of the old man's face. Basic setup in maya, displacement and normalmaps, sss material, mainlight and rimlight. Going to make all the skintextures tomorrow and will hopefully get the skin to a final stage so I can start with the eyes, hair and additional stuff.

there's  an artifact along the edge, will sort that out tomorrow. It's due to the displacementmap being extracted form zbrush with uv-smooth enabled. Not that I think it matters due to the fact that if I decide to make and render some clothes for this guy ( I am currently thinking of making a facial rigg and skinning it) the artifact won't be visible.

Inga kommentarer:

Skicka en kommentar