måndag 16 maj 2011

quick sculpt

just a sculpt of a freakishly buff guy ( went with a slightly cartoony/exhagerated approach) that took me around 1-2 hours. Needless to say I spent all my time sculpting from the waist up, need to practice my anatomy.

another face

Here's another face, female one this time. Textureresolution is 1024x1024 and the mesh consists of 3500 triangles ( including the teeth, tounge, eyes and the interior of the mouth.



Used an alpha on the eyebrows and will do so aswell on the eyelashes and the hair. I made a quick paintover to get an idea what kind of haircut I wanted her to have, I think I'll be going for something similar to the middle one.

tisdag 10 maj 2011

back with some updates

Finally I have som updates to share. I've had some complications lately with broken hardware as well as some health issues but hopefully I'll be able to update at a more frequent rate in the future. Here's a picture of two faces sharing the same basemesh and with identical uv's that I did today basic Maya Viewport render.

Here's the genreal texturebuildup on the left face. 1024 Normal and Diffuse with a 512 Specmap.

 I could've optimised the Uv-space a bit more, moving the head up slightly. Next I'm probably going ahead and include the inside of the mouth, teeth,toughe and so on in the texturemaps and then go ahead and make some bodies for these badboys.