tisdag 10 maj 2011

back with some updates

Finally I have som updates to share. I've had some complications lately with broken hardware as well as some health issues but hopefully I'll be able to update at a more frequent rate in the future. Here's a picture of two faces sharing the same basemesh and with identical uv's that I did today basic Maya Viewport render.

Here's the genreal texturebuildup on the left face. 1024 Normal and Diffuse with a 512 Specmap.

 I could've optimised the Uv-space a bit more, moving the head up slightly. Next I'm probably going ahead and include the inside of the mouth, teeth,toughe and so on in the texturemaps and then go ahead and make some bodies for these badboys.

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