so here's the final shader, might tweak it a little more later as I'm not 100% satisfied with the result. I've begun making the facialrigg, which will probably take a while to complete seeing as it is the first facialrigg I've ever done, but one can never learn to much.
lördag 16 juli 2011
fredag 15 juli 2011
initial_sss_textures
Here's a picture of the old man's face with epidermal,subdermal and backscatter textures. Haven't worked any with the gloss, rough and reflective maps yet so he's kind of shiny at the moment.
Additionaly, here's a lowpoly modell of the hulk sculpture I did a few days ago. I haven't worked any on the textures so the diffuse is very basic. The polycount could've been reduced way more,but I really wanted the siluette to be super smooth
Additionaly, here's a lowpoly modell of the hulk sculpture I did a few days ago. I haven't worked any on the textures so the diffuse is very basic. The polycount could've been reduced way more,but I really wanted the siluette to be super smooth
torsdag 14 juli 2011
initial render
Here's an initial render of the old man's face. Basic setup in maya, displacement and normalmaps, sss material, mainlight and rimlight. Going to make all the skintextures tomorrow and will hopefully get the skin to a final stage so I can start with the eyes, hair and additional stuff.
there's an artifact along the edge, will sort that out tomorrow. It's due to the displacementmap being extracted form zbrush with uv-smooth enabled. Not that I think it matters due to the fact that if I decide to make and render some clothes for this guy ( I am currently thinking of making a facial rigg and skinning it) the artifact won't be visible.
there's an artifact along the edge, will sort that out tomorrow. It's due to the displacementmap being extracted form zbrush with uv-smooth enabled. Not that I think it matters due to the fact that if I decide to make and render some clothes for this guy ( I am currently thinking of making a facial rigg and skinning it) the artifact won't be visible.
onsdag 13 juli 2011
söndag 3 juli 2011
lördag 2 juli 2011
Grenadier
Here's a sculpt of a character I'm doing for a friends project (he needs 3 military dudes - one explosives guy, one medic and a gunner. Re-used the head from the previous post and will probably reuse the afro-american for the next guy (medic)
onsdag 8 juni 2011
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