onsdag 8 juni 2011

onsdag 1 juni 2011

Bouncer

Here's a sculpt I did the other day, a 30's bouncer type guy, done to practice sculpting some basic clothfolds. Not done with it yet, more work to be done on the vest and pants. I do however feel like doing something completely different at the moment, like a bulky spacemarine or something....oh well. 


Body is based on the one I did a a while back, in my previous post, did tweak it somewhat though. Here's a pic if you're interested.

måndag 16 maj 2011

quick sculpt

just a sculpt of a freakishly buff guy ( went with a slightly cartoony/exhagerated approach) that took me around 1-2 hours. Needless to say I spent all my time sculpting from the waist up, need to practice my anatomy.

another face

Here's another face, female one this time. Textureresolution is 1024x1024 and the mesh consists of 3500 triangles ( including the teeth, tounge, eyes and the interior of the mouth.



Used an alpha on the eyebrows and will do so aswell on the eyelashes and the hair. I made a quick paintover to get an idea what kind of haircut I wanted her to have, I think I'll be going for something similar to the middle one.

tisdag 10 maj 2011

back with some updates

Finally I have som updates to share. I've had some complications lately with broken hardware as well as some health issues but hopefully I'll be able to update at a more frequent rate in the future. Here's a picture of two faces sharing the same basemesh and with identical uv's that I did today basic Maya Viewport render.

Here's the genreal texturebuildup on the left face. 1024 Normal and Diffuse with a 512 Specmap.

 I could've optimised the Uv-space a bit more, moving the head up slightly. Next I'm probably going ahead and include the inside of the mouth, teeth,toughe and so on in the texturemaps and then go ahead and make some bodies for these badboys.

måndag 4 april 2011

My computer have stopped working and I haven't been able to do much these past days. I did however manage to salvage some files and here's a picture of one of them. The sculpt is based on one of the seven wonders of the ancient world : the statue of Zeus at Olympia. The main purpose of this sculpt was to get some more experience sculpting cloth and I'm overall quite happy about the outcome. The scepter sure could use some love though.






fredag 1 april 2011

Heres another piece I did for a class. 5605 tris and 2x 512 textures for spec and color and one 16x16 gray (50% black) color as specmap