fredag 15 juli 2011

initial_sss_textures

Here's a picture of the old man's face with epidermal,subdermal and backscatter textures. Haven't worked any with the gloss, rough and reflective maps yet so he's kind of shiny at the moment.


Additionaly, here's a lowpoly modell of the hulk sculpture I did a few days ago. I haven't worked any on the textures so the diffuse is very basic. The polycount could've been reduced way more,but I really wanted the siluette to be super smooth

torsdag 14 juli 2011

initial render

Here's an initial render of the old man's face. Basic setup in maya, displacement and normalmaps, sss material, mainlight and rimlight. Going to make all the skintextures tomorrow and will hopefully get the skin to a final stage so I can start with the eyes, hair and additional stuff.

there's  an artifact along the edge, will sort that out tomorrow. It's due to the displacementmap being extracted form zbrush with uv-smooth enabled. Not that I think it matters due to the fact that if I decide to make and render some clothes for this guy ( I am currently thinking of making a facial rigg and skinning it) the artifact won't be visible.

onsdag 13 juli 2011

old face

Title says it all. Think I'll go ahead and render this in the future.

söndag 3 juli 2011

Hulk

got bored toda, made a hulk sculpt, took approximately 2-2.5 hours.

lördag 2 juli 2011

Grenadier

Here's a sculpt of a character I'm doing for a friends project (he needs 3 military dudes - one explosives guy, one medic and a gunner. Re-used the head from the previous post and will probably reuse the afro-american for the next guy (medic)

onsdag 8 juni 2011

onsdag 1 juni 2011

Bouncer

Here's a sculpt I did the other day, a 30's bouncer type guy, done to practice sculpting some basic clothfolds. Not done with it yet, more work to be done on the vest and pants. I do however feel like doing something completely different at the moment, like a bulky spacemarine or something....oh well. 


Body is based on the one I did a a while back, in my previous post, did tweak it somewhat though. Here's a pic if you're interested.